Kart Komplete
- jakebanitas
- Oct 20, 2016
- 2 min read
So I finished the karts. At least I finished the texturing so it’s enough to go into engine and look done, which is how I'm going to leave it, I do want to come back to it and add some details and personal tweaks to add character. However, I'm leaving it now because I want to jump into the next project, the New York city rooftop (coming next week).
I used Quixel to texture because I know Photoshop and Quixel is essentially an 'overlay' program for Photoshop. This is the first time using Quixel for a fully finished project, I have used it before for some small assets but mainly used just to learn to software. This included just adding materials and understanding the dyna-masks but this time, because of the style of the brief, it is the first time making hand painted textures in this program. Initially I was worried about this because I wasn't sure how well Quixel worked for making this kind of style or if it's primary a 'realistic' style texturing program.
I began by using Ndo (normal creation software, part of Quixel) to draw very simple normal maps onto the materials. Much of my model didn't need normal details and the parts that did it was quicker to draw straight into the map then bake because of their simplistic style. majority of it was very rough and messy because the plan is to have them very weak and have to the albedo display majority of the detail in texturing.
I then moved to Ddo) texturing software, part of Quixel) and gave a material to every element of all the model first; I tweaked certain aspects to fit into more how I want and fit the style more. All the materials are of a real life reference, so the wood originally is a very grainy and has the wood streaks within but I knocked down the texture intensity so I began with a more flat colour for the texture (in order to draw on the detail) I also used different colour fill layers and dyna-masks using ao/normal and other such maps (most baked by Quixel) to give colour variation across the texture sheet to help the drawing so I can just colour pick and to speed up the drawing.



Once that was done I just put a paint layer over the top and zoned out and drew quickly flicking 3Do (Quixel’s 3D viewing software) and Photoshop checking if the results look fine. much of the texturing I kept relatively as flat colours, specifically the metal, because I think that looks better then noisy detail, and just too much going on.



Overall, I like how it came out but, depending on the other projects and how they come out and the work I do for them, I would like to return and add something, tweaks others and who knows change some entirely! I'll give it time and come back to look more critically.
Comments